Play Craps With Winning Strategies: Placing Across the Board With COME Bets

In my last article on how to play craps, I tackled the rules of the Pass Line and the Don’t Pass Bar. For this article, I will show you how to play craps with the tool of understanding probability. Below, I have created a dice diagram to visually explain the probability of each number rolling in a typical craps game.

Possible 2 = 1 + 1

Possible 3’s = 1 + 2 and 2 + 1

Possible 4’s = 1 + 3 and 3 + 1 and 2 + 2

Possible 5’s = 1 + 4 and 4 + 1 and 2 + 3 and 3 + 2

Possible 6’s = 1 + 5 and 5 + 1 and 2 + 4 and 4 + 2 and 3 + 3

Possible 7’s = 1 + 6 and 6 + 1 and 2 + 5 and 5 + 2 and 3 + 4 and 4 + 3

Possible 8’s = 2 + 6 and 6 + 2 and 3 + 5 and 5 + 3 and 4 + 4

Possible 9’s = 3 + 6 and 6 + 3 and 4 + 5 and 5 + 4

Possible 10’s = 4 + 6 and 6 + 4 and 5 + 5

Possible 11’s = 5 + 6 and 6 + 5

Possible 12 = 6 + 6

NOTICE: There are 36 possible dice combinations. The 7 is the most commonly rolled number with 6 possible combinations resulting in a statistical probability of 1 in 6 rolls.

Below this is a payout diagram for odds through place betting:

4 & 10: Pay $9 for every $5 bet

5 & 9: Pay $7 for every $5 bet

6 & 8: Pay $7 for every $6 bet

Below this is a payout diagram for odds through COME betting:

4 & 10: Pay 2:1 ($2 for every $1 bet) + EVEN MONEY for initial bet

5 & 9: Pay 3:2 ($3 for every $2 bet) + EVEN MONEY for initial bet

6 & 8: Pay 6:5 ($6 for every $5 bet) + EVEN MONEY for initial bet

The main numbers that I will use in describing how to play craps through three distinct winning strategies are numbers 4, 5, 6, 8, 9, and 10. These are called point numbers. Any other number is not a point number. For the following strategy of how to play craps wait until the game is beginning. Look for the puck to say OFF to begin.

Placing/COME Betting – Minimum of $300 bankroll for $5 table

To play craps using this strategy you will NOT make a Pass Line or Don’t Pass wager. As a result, you cannot shoot the dice. Thus you can only play craps using this strategy if there are other players at the table besides yourself.

Scenario

Let’s suppose the shooter rolls a point of 6. Now, place all numbers, including the point, for the minimum amount. This will cost a total of $32 ($5 for numbers 4, 5, 9, and 10 and $6 for numbers 6 and 8). After you place all the numbers, and before the next roll, make another bet by placing a $5 chip in the COME box. Suppose on the second roll, the shooter rolls an 8. First you would get paid $7 for your place bet on the 8. Your COME bet would then go to the 8 and you could take odds on this bet. Toss three $5 chips and make an odds bet on your COME bet through the 8.

NOTE: When COME bets go to the 6 or 8 take 3x (triple) odds. For the 5 or 9 take 2x (double) odds. For the 4 or 10 take 1x (single) odds.

When your COME bet goes to the 8, tell the dealer to take your placed 8 bet down because you do not want to cover the same number through two different wagers. Then, make another bet in the COME box. Let’s say the shooter rolls a 9. You would get paid $7 for your $5 place bet on the 9 and your COME bet would move to the 9. Now that you have two COME bets active, ask the dealer to take ALL place bets down. Make sure to toss two $5 chips for your odds on the 9.

Currently, you have the 8 and the 9 through the COME and you have won $14 through your place bets. So far you are up $14 and you are risking $35. In a worst case scenario, a 7 rolls next, you will have only lost $21. However, if you notice the dice chart, a 7 can roll six different ways. Since there are 36 possible dice combinations, a 7 will statistically roll once every six rolls. In this scenario you were able to play craps through place betting and COME betting, setting up your bets in only three rolls. Therefore, using this strategy to play craps, you would have at least two more rolls to make even more money back and, ultimately, a profit.

Let’s suppose the shooter rolls an 8 next. You would then get paid $5 for your initial COME bet and $18 for your odds bet. If you are confused please look at the table above for a visual aide. The dealer would then give you back your investment and your winnings on the 8. Therefore, it only takes one COME bet to hit in order to make all your money back. At this point, you have a profit of $2 if a 7 rolls next. However, the next roll would be the fifth roll and a 7 is not due, according to probability, until the sixth roll. This means you still have a decent chance to win on your 9 COME bet, resulting in a total profit of $22 on two COME bets.

If you want to play craps more conservatively for this system, simply take 1x (single odds) on all COME bets instead of the typical (1x, 2x, 3x). This way, you can risk less, but still have great potential to make a profit. On my next article on how to play craps I will explain the strategy of “placing the inside.”

The Cashflow 101 Game – Winning Strategies

A few ideas to help you win the Cashflow 101 game.

Let’s start off with the concept of raising money. You can’t do anything without it, so you need to leverage it as much as possible. You do this by buying as much shares as you possibly can, probably using most of your spare cash!

The $1 share buying card (the are in fact two of them) should be a gold mine as when you sell, you could get up to 40 times your money.

If you pick this card, you should borrow money from the bank (without going bankrupt) and just wait for you or somebody else to pick up the relevant sale card. This extra money should enable you to buy ‘Big Deals’ and you will very quickly be able to get out of the ‘Rat Race’. By then, you will have more money than you know what to do with!

Next, always buy property whenever you can with spare cash, even if the cashflow is poor or even negative. You may have an opportunity to sell the property at a profit if you or somebody else picks up a ‘Market’ card.

When buying Businesses or property, if they cost more to buy than you can afford, remember to factor in the increased Cashflow to see if it is worth doing. It may be worth just going round the Rat Race doing very little for a few goes to pay off your borrowed money from the bank to pay for that ‘Big Deal’.

The next point is a biggie, but I see people ignoring it all the time.

If you have lots of money, do something with it. Do not hold onto it. The least you can do is to pay off some of your debts. Remember that some are more worth paying off than others. Again this is true in real life.

At the moment, interest rates are poor and ‘slow’ money in the bank is in reality losing value with inflation, so make it work for you by doing something with it.

On the Fast Track, always go for the gambling options to raise your cashflow if you can pay for it.. Never miss any green square opportunity.

Summing up, I think that life is all about taking opportunities and so is the game of Cashflow. You must do something with every turn of a card, rather than just waiting for that big deal to turn up. Happy playing!

Winning At Backgammon Variant – Plakoto

Plakoto a variant of Backgammon is a popular game in Greece. The motive behind playing Plakoto is to bring all your checkers around to your own home board and then bear them off. The player who bears off all of his checkers first wins the game. This game is usually palyed along with the two other variants of backgammon, namely Fevga and Portes. Together these three games are called Tavli and are played in sequence usually one after the other. They have matches of three, five or seven points. A Bulgarian version of Plakoto is known as Tapa.

Every player has fifteen checkers to start with. These checkers are placed on opponent’s one-point. The players have to move their checkers in different direction on the Plakato board. At the start of the game each player rolls one dice and the player with the highest roll gets the chance to start. Unlike

Backgammon
the player has to again roll the dice to begin his first turn. A player who has won a game starts the next game. The number of points, or pips, or the places a player can move his checkers is decided by the roll of the dice.

In the game of online backgammon Plakoto, a checker can be positioned only on an open point. An open point is the one that is not occupied by two or more checkers of the opponent. The numbers that appear after rolling the two dices make separate moves .For example, if a player rolls 4 and 2, he may move a checker four spaces to an open point and one more checker two spaces to an open point. A player also has an option to move a single checker to a totla of six spaces to an open point the precondition for this single move is that the intermediate points (four or two spaces from the starting point) must also be open.

The doubles in Plakoto are played twice. For example, a roll of 3-3 means that the player can use the three’s four times. If it’s possible the player must use both the numbers of a roll and all four numbers in the case he draws a double in the roll of dices.

Hitting is not allowed in the game of online backgammon Plakoto. In its place, if a player lands on a point occupied by an opponent’s single checker, the opponent cannot move his checker unless the player moves his checker. In other words the opponent’s checker is trapped. A block is created by two checkers of a player lying on a point or one of his checkers pinning the opponent’s checker.

Mother checker is the last checker on a player’s starting point. It is very important to win a online backgammon Plakoto game. If the mother checker gets pinned by opponent’s checker before it has left the starting point – the game is over and two points are lost. This particular rule has an exception if the opponent has his own mother checker at the starting point. A game in which mother checker of both the players are pinned results in a tie.

Bearing off in the game of online backgammon Plakoto starts after a player has moved all of his fifteen checkers on his home board. A player can bear off by rolling a number that corresponds to the point on which the checker is placed. If there is no checker on the point indicated by the roll, then the player has to make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player must remove a checker from the highest point that has a checker. In this way he can remove all of his checkers from the board

The first player who bears off all his fifteen checkers is declared as the winner of the game. If the losing player has successfully borne off at least one checker, he loses only one point; otherwise two points are lost.

Scrabble Tournament – Great Winning Tips for Keeps

Are you planning to join an upcoming scrabble tournament in your area but still unsure of yourself whether you can make it on top of the game or not? Are you interested in board games and tournaments like scrabble and be a word wizard? Why not start your word quest now and be recognized as a winner or even a champion in this field?

Winning in the scrabble tournament needs one’s awareness about words, its formation, word origin, base or root words and the prefixes or suffixes that usually get along each word. Here are some great winning tips that you always need to keep in mind to be a scrabble tournament whiz.

Reorganize Your Tiles

Rearranging your current tiles on your rack is a powerful strategy in every scrabble game. You can form as many words as you can by reorganizing these tiles as you visualize the words on your head. This strategy even helps you to broaden your word choice’s scope as you look over the board and see any favorable move that can give you higher scores.

Know the Possible Suffixes

Words ending in -s, -ing and -ed are almost countless. Once you have such prefixes on your tiles, drive these words to the right side of your rack for faster moves. If you want a better score, look for such prefixes as -al, -cy, -tion, -ly, -ness, -ful or -iest.

Play with Prefixes

Another winning scheme is to look for such prefixes as un-, re-, mis-, ex-, pre, non-, in- and tri-. Move these tiles to the left side of your rack and look for the best possible word that you can form on the board with these available prefixes.

Play Bingo Whenever You Can

Always look for the opportunity to play bingo in your scrabble moves. You get a bingo when you dispose all 7 tiles at once, which give you the highest score for that round as you get a bonus of 50 points for that.

Read Your Opponent’s Mind

Reading your opponent’s minds does not need special powers or magic tricks. You only need to be cautious of the way they look at the tiles already laid on the game board and the moves they make as they look at the tiles on their rack. If you are good on making intelligent guesses, then you can block your opponent’s attempts to get a best shot or maybe you can look for other ways to have your scores rank higher on every move.

Get a Perfect Defense Strategy

Defending yourself from your opponent’s possible attacks to outrun you from every game is another skill you need to get hold of for the winning position. Block your opponent’s every possible opportunity to get a high score in each move as much as possible.

These moves can totally boost your confidence in playing scrabble. Master these steps and skills thoroughly and you will surely be the next scrabble winner or even a champion in your dream scrabble tournament.